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From Pika Software Builder: Docs
Pika Software Builder "Pika" is a software creation tool for Windows. Pika creates programs for Windows XP, Vista and 7. This wiki is the documentation and knowledge base for Pika users. Below is a list of Pika functions.
Contents
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Overview
Prime Features
- Add common windows (and non-windows) components to your programs like:
- Buttons
- Check boxes
- Radio buttons
- Text fields
- Drop down menus
- Tab menus
- Shockwave flash
- Media players
- Web Browsers
- Date selectors
- Add Full System Tray functionality to your programs
- Add Splash Screens to your programs
- Program Form Shaping - shape your programs to any form
- Create programs that download files from the internet
- Create programs that send emails, even with attachments
- Create programs that upload files to a server via FTP
- Full screen support - make full screen applications
- Choose from tons of templates to get you going
System Requirements
General requirements:
- 400 MHz processor
- 256MB of memory
- 135MB of available disk space
- Some features require a standard internet connection. Even a dialup connection will do.
Installation
Installing
To install Pika, follow these instructions:
1. Download the Pika setup file.
2. Open the setup file and click 'Next'.
3. Select the folder to install Pika to. The default folder is "Pika" in the program files folder.
4. Click 'Next' to start the installation.
5. Click on 'Finish' to finalize the installation.
Uninstalling
To uninstall Pika, follow these instructions:
1. Go to 'Start->All Programs->[Pika]->Uninstall Pika Software Builder'. Where [Pika] is the folder to which Pika was installed.
2. Confirm the uninstallation.
OR
1. Go to 'Start->Control Panel->Uninstall a program'.
2. Choose Pika and uninstall it.
FAQ (Frequently Asked Questions)
What is Pika?
Pika is a program that makes other programs. We call this a "software builder". What makes Pika different is that anyone can use it, unlike other software builders (known as "compilers") that need the user to know some programming language (like "C++, Fortran or Pascal").
With Pika, you can create Windows programs as the Pro's do without their knowledge.
Why Pika?
If you need custom software for your business, school, organization or yourself, but don't have the heavy programming skills required, then Pika is for you.
Sure, there are other alternatives like paying a freelancer hundreds of dollars or outsourcing a firm for thousands of dollars to do the job. But when you realize that you can do it yourself for a fraction of the cost, the decision is a no-brainer.
Where can I get Pika?
Pika is available for download from pikaonline.com.
Who uses Pika?
Pika's community is truly one of the most diverse. From internet cafe owners to managers, graphic designers and hobbyists.
Even programming gurus have found a need for Pika in their professions.
Who develops Pika?
Who better to develop a surfboard than a surfer? Pika is developed and maintained by people that actually need and use Pika. This means that people like you, who have no programming background, call the shots. These people are backed by a strong team of programmers that do the boring, but important stuff.
Where can I get help when building my programs?
We are always here to help. Take a look at Pika's documentation for the answers you need and if that's not enough, you can contact us for even more help.
What can I do with Pika?
You can create so many kinds of applications with Pika. From custom web browsers to contact forms to greeting interfaces, Pika has you covered.
Do I need Pika?
If you can't afford to have custom programs built for you and you don't have the advanced skills to build them yourself, then Pika is the solution for you. With nothing, but basic computer skills required, you can build your own programs with Pika.
How much does Pika cost?
At just $19.00, Pika's a steal.
I still have unanswered questions. What do I do?
Our doors are always open to your queries. Contact at pikaonline.com/contact
Keyboard Commands
Command / Description
Ctrl+Z / Undo
Ctrl+Y / Redo
Ctrl+X / Cut: Copy And Delete A Selected Component
Ctrl+C / Copy A Selected Component
Ctrl+V / Paste A Copied Component
Shift+Del / Delete The Selected Component(s)
Ctrl+A / Select All
Ctrl+D / Deselect All
Ctrl+N / Start A New Project
Ctrl+O / Open A Project
Ctrl+S / Save The Current Project
Ctrl+Alt+C / Save The Program
Ctrl+P / Print
Ctrl+Q / Quit Pika
Main Window
Main Window Components
When Pika is launched several components are available by default. These Include:
1. Toolbar panel
2. Menu bar
The menu bar, located right at the top of the Pika interface provides access to all of Pika's functions.
The following are the available menu items:
File
- New Project
- Open Project
- Reopen Project
- Open Template
- Save Project
- Save Project As
- Save Program
- Save Program As
- Exit
Edit
- Undo
- Redo
- Cut
- Copy
- Paste
- Delete
- Select All
- Deselect All
View
- Program Edit Form
- Background Edit Window
- Functions Edit Window
- Title Edit Window
- Icon Edit Window
- Enable Main Menu
- Splash Screen Edit Window
Program
- Run Program
- Change Title
- Change Icon
- Change Background
- Change Splash Screen
- Edit Main Menu
- Edit Functions
- Change Window Size
- Change Border
Tools
- Button
- Image
- Label
- Text Field
- Text Box
- Check Box
- Radio Button Group
- Check List
- Drop Down Menu
- Number Selector
- Tab Menu
- Text List
- Date Selector
- Web Browser
- Media Player
- Flash
- Image Button
Help
- Help Contents
- Online Help
- Pika FAQs
- Templates
- Check for Updates
- Buy Pika
- Register Pika
- Pika Online
- About Pika
3. Component list
Component List
Menu Bar
Toolbar
The toolbar offers easy access to the most common functions.
Functions in the toolbar include:
1. New Project
2. Open A Project
3. Save Project
4. Save Program
5. Run Program
6. Help
Menu Options
File
New Project
This command will close the current project and start a new one.
Shortcut: Ctrl - N
Open Project
This command will close the current project and open a new one from the local disk or removable storage device.
Reopen Project
This command will close the current project and open a new one from a list of recently opened projects.
The source of the recently opened project(s) can be from the local disk or removable storage device.
Open Template
This command opens the template library.
In Pika Light Edition, this command open the online template library.
Save Project
This command will save the current project.
If the project has not been saved before, then a dialog will be opened for the user to select a location to save the project to.
Save Project As
This command will save the current project to a specified locations.
A dialog will be opened for the user to select a location to save the project to.
Save Program
This command will save the current project's program. The program's final executable file (.exe) will be saved to the specified location.
If the program has not been saved before, then a dialog will be opened for the user to select a location to save the program to.
Save Program As
This command will save the current project's program in specified location. The program's final executable file (.exe) will be saved.
A dialog will be opened for the user to select a location to save the program to.
This command will print the program's current form.
Shortcut: Ctrl - P
Exit
This command quits Pika.
If the current program's progress has not been saved then the user will be prompted to save the project.
Edit
Undo
This command will undo the last action performed.
Shortcut: Ctrl - Z
Redo
This command will redo the last undone action.
Shortcut: Ctrl - Y
Cut
This command will copy and delete the currently selected component.
Shortcut: Ctrl - X
Copy
This command will copy the currently selected component.
Shortcut: Ctrl - C
Paste
This command will place any copied components onto the form.
Shortcut: Ctrl - V
Delete
This command will delete the currently selected component from the program's form.
Shortcut: Shift - Del
Select All
This command will select all components on the form.
Shortcut: Ctrl - A
Deselect All
This command will deselect any selected components on the program's form.
Shortcut: Ctrl - D
View
Program Edit Form
This is panel is located under the 'Program Details' tab.
This form sets the program's main properties.
Background Edit Window
The background property allows you to set the background of the program.
The three main options are:
1. No Background - or plain background
2. Color Background
3. Image Background: Use an image for a background
Functions Edit Window
Title Edit Window
The title property changes the program's title.
Icon Edit Window
The icon property changes the program's internal and external icon.
Enable Main Menu
The main menu property allows the user to add, remove and change menu items.
The property also allows for the complete disabling of the main menu.
Splash Screen Edit Window
With the splash screen property, you can enable or disable the use of a splash screen.
The property is also used to set the splash screen's picture and display time.
Program
Run Program
This command will run the program that is being built.
The program will be displayed in exactly the same way it will be when saved and run as a stand alone program.
Change Title
The title property changes the program's title.
Change Icon
The icon property changes the program's internal and external icon.
Change Background
The background property allows you to set the background of the program.
The three main options are:
1. No Background - or plain background
2. Color Background
3. Image Background: Use an image for a background
Change Splash Screen
With the splash screen property, you can enable or disable the use of a splash screen.
The property is also used to set the splash screen's picture and display time.
Edit Main Menu
The main menu property allows the user to add, remove and change menu items.
The property also allows for the complete disabling of the main menu.
Edit Functions
Change Window Size
Change Border
The border type property sets the program's border.
The options to choose from are:
1. No Border
2. Tool Box Border
3. Close Button Only
4. All Buttons
Tools
The component list is a list of items that you can add to your program.
The list can be accessed on the main interface, under "Add Components" tab of from the menu, under "Tools".
The following is the full component list:
Button
The button component allows you to add buttons to your program. To add a button, go to "Tools->Add a Button" and place it anywhere on your program's form.
How to make a button do something when it is clicked.
1. Select the button by clicking on it. A window should popup.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job" and set a function.
Image
The image component allows you to add pictures to your program.
To add an image, go to "Tools->Add an Image" and place it anywhere on your program's form.
Notes
An image behaves largely like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Label
The label component allows you to add text to your program.
To add a label, go to "Tools->Add a Label" and place it anywhere on your program's form.
Notes
A label behaves largely like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Text Field
The text field component allows users to add text to your program. To add a text field, go to "Tools->Add a Text Field" and place it anywhere on your program's form.
Text Field example
1. Add a text field menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text Field 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the contents of the Text Field will be displayed.
Text Box
The text box component allows users to add text to your program. To add a text box, go to "Tools->Add a Text Box" and place it anywhere on your program's form.
Text Box example
1. Add a text box menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text Box 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the contents of the Text Box will be displayed.
Check Box
A check box allows a user to select or unselect an option. To add a check box, go to "Tools->Add a Check Box" and place it anywhere on your program's form.
An example of using a check box:
1. Place a check box and a button on the program's form.
2. Select the button by clicking on it.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job".
4. Select "Display A Message" and set the message "Hello".
5. Check "Use A Condition For Performing This Job".
6. Under "Only Perform This Job If", select "This Check Box Is Checked: Check Box 1".
7. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the check box is checked.
Radio Button Group
The radio button group component allows users to select one item in a list. To add a radio button group, go to "Tools->Add a Radio Button Group" and place it anywhere on your program's form.
Radio Button Group example
1. Add a radio button group and a button to your program's form.
2. Select the button by clicking on it.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job".
5. Select "Display A Message" and set the message "Hello".
6. Check "Use A Condition For Performing This Job".
7. Under "Only Perform This Job If", select "In Check List 1, There's a Checked Item That".
8. Enter the text "Option 1" for the field "Includes The Text".
9. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the item "Option 1" is checked.
Check List
A check list allows a user to select or deselect multiple options. To add a check list, go to "Tools->Add a Check List" and place it anywhere on your program's form.
An example of using a check list
1. Place a check list and a button on the program's form.
2. Select the button by clicking on it.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job".
5. Select "Display A Message" and set the message "Hello".
6. Check "Use A Condition For Performing This Job".
7. Under "Only Perform This Job If", select "In Check List 1, There's a Checked Item That".
8. Enter the text "Idea 1" for the field "Includes The Text".
9. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the item "Idea 1" is checked.
Drop Down Menu
The drop down menu component allows users to select one item in a list. To add a drop down menu, go to "Tools->Add a Drop Down Menu" and place it anywhere on your program's form.
Drop Down Menu example
1. Add a drop down menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Drop Down Menu 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the selected item in the Drop Down Menu will be displayed.
Number Selector
The number selector component allows you to select and use numbers in your program. To add a button, go to "Tools->Add a Number Selector" and place it anywhere on your program's form.
Number Selector example
1. Add a number selector and a button to your program's form.
2. Select the button by clicking on it.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job".
5. Select "Display A Message" and set the message "Hello".
6. Check "Use A Condition For Performing This Job".
7. Under "Only Perform This Job If", select "The Number In The Number Field...".
8. Enter the number "3" for the field "Is Equal To".
9. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the Number Field's value is 3.
Tab Menu
The tab menu component helps you manage other components in your program.
To add a button, go to "Tools->Add a Tab Menu" and place it anywhere on your program's form.
1. Select the tab menu by clicking on it. A window should popup.
2. Under the "Functions" group, select "Selects A Different Tab".
3. Click on "Add A Job" and set a function.
Text List
The text list component allows users to select one item in a list. To add a text list, go to "Tools->Add a Text List" and place it anywhere on your program's form.
Text List example
1. Add a text list and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text List 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the selected item in the Text List will be displayed.
Date Selector
The date selector component allows users to select and use dates. To add a date selector, go to "Tools->Add a Date Selector" and place it anywhere on your program's form.
Date selector example:
1. Add a date selector and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Save Data To File".
5. Set the destination filename and under "Data To Save", add the text "Date Selector1".
6. Click "OK" through everything and run the program.
Now when you click on the button, the selected date will be saved to the specified file.
Web Browser
The web browser component allows you to display web pages in your program.
To add a web browser, go to "Tools->Add a Web Browser" and place it anywhere on your program's form.
How to load a new web page in a web browser.
1. Add a web browser and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Open A Web Page In The Web Browser 1".
5. On the right, click on "Set The URL Of The Web Page To Open".
6. Enter the url to open.
7. Click "OK" through everything and run the program.
Now when you click on the button, the web browser will load the url specified.
Media Player
The media player component allows your program to play video and audio.
The media player component can play a variety of formats including mp3, flv, mpg, wmv, m4v, avi and so on.
To add a media player, go to "Tools->Add a Media Player" and place it anywhere on your program's form.
Notes
A media player's video display interface behaves like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Flash
The flash component allows you to add '.swf' flash animations to your program.
To add a flash item, go to "Tools->Add a Flash Player" and place it anywhere on your program's form.
Image Button
The image button component allows you to add buttons to your program.
To add an image button, go to "Tools->Add an Image Button" and place it anywhere on your program's form.
How to make an image button do something when it is clicked.
1. Select the button by clicking on it. A window should popup.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job" and set a function.
Help
Help Contents
The help button points to this documentation.
Components Tab
The component list is a list of items that you can add to your program.
The list can be accessed on the main interface, under "Add Components" tab of from the menu, under "Tools".
The following is the full component list:
Button
The button component allows you to add buttons to your program. To add a button, go to "Tools->Add a Button" and place it anywhere on your program's form.
How to make a button do something when it is clicked.
1. Select the button by clicking on it. A window should popup.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job" and set a function.
Image
The image component allows you to add pictures to your program.
To add an image, go to "Tools->Add an Image" and place it anywhere on your program's form.
Notes
An image behaves largely like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Label
The label component allows you to add text to your program.
To add a label, go to "Tools->Add a Label" and place it anywhere on your program's form.
Notes
A label behaves largely like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Text Field
The text field component allows users to add text to your program. To add a text field, go to "Tools->Add a Text Field" and place it anywhere on your program's form.
Text Field example
1. Add a text field menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text Field 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the contents of the Text Field will be displayed.
Text Box
The text box component allows users to add text to your program. To add a text box, go to "Tools->Add a Text Box" and place it anywhere on your program's form.
Text Box example
1. Add a text box menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text Box 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the contents of the Text Box will be displayed.
Check Box
A check box allows a user to select or deselect an option. To add a check box, go to "Tools->Add a Check Box" and place it anywhere on your program's form.
An example of using a check box:
1. Place a check box and a button on the program's form.
2. Select the button by clicking on it.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job".
4. Select "Display A Message" and set the message "Hello".
5. Check "Use A Condition For Performing This Job".
6. Under "Only Perform This Job If", select "This Check Box Is Checked: Check Box 1".
7. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the check box is checked.
Radio Button Group
The radio button group component allows users to select one item in a list. To add a radio button group, go to "Tools->Add a Radio Button Group" and place it anywhere on your program's form.
Radio Button Group example
1. Add a radio button group and a button to your program's form.
2. Select the button by clicking on it.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job".
5. Select "Display A Message" and set the message "Hello".
6. Check "Use A Condition For Performing This Job".
7. Under "Only Perform This Job If", select "In Check List 1, There's a Checked Item That".
8. Enter the text "Option 1" for the field "Includes The Text".
9. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the item "Option 1" is checked.
Check List
A check list allows a user to select or deselect multiple options. To add a check list, go to "Tools->Add a Check List" and place it anywhere on your program's form.
An example of using a check list
1. Place a check list and a button on the program's form.
2. Select the button by clicking on it.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job".
5. Select "Display A Message" and set the message "Hello".
6. Check "Use A Condition For Performing This Job".
7. Under "Only Perform This Job If", select "In Check List 1, There's a Checked Item That".
8. Enter the text "Idea 1" for the field "Includes The Text".
9. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the item "Idea 1" is checked.
Drop Down Menu
The drop down menu component allows users to select one item in a list. To add a drop down menu, go to "Tools->Add a Drop Down Menu" and place it anywhere on your program's form.
Drop Down Menu example
1. Add a drop down menu and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Drop Down Menu 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the selected item in the Drop Down Menu will be displayed.
Number Selector
The number selector component allows you to select and use numbers in your program. To add a button, go to "Tools->Add a Number Selector" and place it anywhere on your program's form.
Number Selector example
1. Add a number selector and a button to your program's form.
2. Select the button by clicking on it.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job".
4. Select "Display A Message" and set the message "Hello".
5. Check "Use A Condition For Performing This Job".
6. Under "Only Perform This Job If", select "The Number In The Number Field...".
7. Enter the number "3" for the field "Is Equal To".
8. Click "OK" and run the program.
Now when you click on the button, the message "Hello" will only be displayed when the Number Field's value is 3.
Tab Menu
The tab menu component helps you manage other components in your program.
To add a button, go to "Tools->Add a Tab Menu" and place it anywhere on your program's form.
1. Select the tab menu by clicking on it. A window should popup.
2. Under the "Functions" group, select "Selects A Different Tab".
3. Click on "Add A Job" and set a function.
Text List
The text list component allows users to select one item in a list. To add a text list, go to "Tools->Add a Text List" and place it anywhere on your program's form.
Text List example
1. Add a text list and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Display A Message".
5. On the right, click on "Set The Message To Display".
6. Select the tab "Get Message From A Component".
7. Select the component "Text List 1".
8. Click "OK" through everything and run the program.
Now when you click on the button, the selected item in the Text List will be displayed.
Date Selector
The date selector component allows users to select and use dates. To add a date selector, go to "Tools->Add a Date Selector" and place it anywhere on your program's form.
Date selector example:
1. Add a date selector and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Save Data To File".
5. Set the destination filename and under "Data To Save", add the text "Date Selector1".
6. Click "OK" through everything and run the program.
Now when you click on the button, the selected date will be saved to the specified file.
Web Browser
The web browser component allows you to display web pages in your program.
To add a web browser, go to "Tools->Add a Web Browser" and place it anywhere on your program's form.
How to load a new web page in a web browser.
1. Add a web browser and a button to your program's form.
2. Select the button by clicking on it. A window should popup.
3. Under the "Functions" group, select "Clicks On This Button".
4. Click on "Add A Job" and select the function "Open A Web Page In The Web Browser 1".
5. On the right, click on "Set The URL Of The Web Page To Open".
6. Enter the url to open.
7. Click "OK" through everything and run the program.
Now when you click on the button, the web browser will load the url specified.
Media Player
The media player component allows your program to play video and audio.
The media player component can play a variety of formats including mp3, flv, mpg, wmv, m4v, avi and so on.
To add a media player, go to "Tools->Add a Media Player" and place it anywhere on your program's form.
Notes
A media player's video display interface behaves like a button which means it can be clicked and have the mouse moved over it. Click here to see the button component's documentation.
Flash
The flash component allows you to add '.swf' flash animations to your program.
To add a flash item, go to "Tools->Add a Flash Player" and place it anywhere on your program's form.
Image Button
The image button component allows you to add buttons to your program.
To add an image button, go to "Tools->Add an Image Button" and place it anywhere on your program's form.
How to make an image button do something when it is clicked.
1. Select the button by clicking on it. A window should popup.
2. Under the "Functions" group, select "Clicks On This Button".
3. Click on "Add A Job" and set a function.
Program Details Tab
Border Type
The border type property sets the program's border.
The options to choose from are:
1. No Border
2. Tool Box Border
3. Close Button Only
4. All Buttons
Default Window Size
Background
The background property allows you to set the background of the program.
The three main options are:
1. No Background - or plain background
2. Color Background
3. Image Background: Use an image for a background
Functions
If you want your program to do something when opens, closes or is resized then the Functions property should be used.
Title
The title property changes the program's title.
Splash Screen
With the splash screen property, you can enable or disable the use of a splash screen.
The property is also used to set the splash screen's picture and display time.
Icon
The icon property changes the program's internal and external icon.
Enable/Disable Main Menu
The main menu property allows the user to add, remove and change menu items.
The property also allows for the complete disabling of the main menu.
Timer Tab
Number Of Milliseconds To Wait Before Each Cycle
This property determines how many times the list of jobs get performed in a second.
If, for example, the value is set to 1000 (milliseconds) then the jobs will be performed once every second.
Keep in mind that the value is always measured in milliseconds.
List Of Jobs To Perform Each Cycle
This property determines what the program does for every interval.
It's best to keep the jobs in this list light because the program will keep trying to perform the jobs over and over again each interval even if the jobs of the previous interval had not been finished.
System Tray Tab
Buttons To Show When The Icon Is Right Clicked
When there's a system tray icon, the user can right click the icon.
This property determines the buttons that are shown when the user right clicks the program's system tray icon.
Jobs To Perform When The User Clicks On The Icon
When there's a system tray icon, the user can click on the icon.
This property determines what the program does when the user clicks on the program's system tray icon.
Toolbar Panel
The toolbar offers easy access to the most common functions.
Functions in the toolbar include:
1. New Project
2. Open A Project
3. Save Project
4. Save Program
5. Run Program
6. Help
New Project
This command will close the current project and start a new one.
Shortcut: Ctrl - N
Open Project
This command will close the current project and open a new one from the local disk or removable storage device.
Save Project
This command will save the current project.
If the project has not been saved before, then a dialog will be opened for the user to select a location to save the project to.
Save Program
This command will save the current project's program. The program's final executable file (.exe) will be saved to the specified location.
If the program has not been saved before, then a dialog will be opened for the user to select a location to save the program to.
Run Program
This command will run the program that is being built.
The program will be displayed in exactly the same way it will be when saved and run as a stand alone program.
Help
The help button points to this documentation.